Could Gaming Addictions Become a Public Health Crisis???


Here is What One Study Found




  • Video games provide relaxation and entertainment for billions of people; however, these games can sometimes lead to obsession or addiction (Kuperczko et al., 2022).
  • Over the past two decades, there have been cases of people dying while playing video games for extended periods of time, and unfortunately, there have been cases of homicide or suicide where video games were a motivating factor (Kuperczko et al., 2022).

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Kuperczko and colleagues (2022) state that between 1995 and 2017 internet use has gone from less than one percent to forty-six percent. This growth has also spawned an internet gaming disorder. People with IGD may spend several hours a day gaming, and in extreme cases may spend days online with little food or drink intake or sleep, leading to adverse or fatal physiological conditions.

Kuperczko and colleagues (2022) have determined that there has not been a substantial review of these deaths in medical or health science literature, nor have they found any studies or case reports. Kuperczko and colleagues (2022) set out to investigate the real size of the problem of death linked to playing video games, if these subjects were addicted to gaming, the connection between gaming and death, and the possible reasons leading to death.

🟩🟩🟩🟩🟩🟩 Their Methods of Investigation 🟩🟩🟩🟩🟩🟩

  • πŸŸ₯The researchers compiled all of the instances where the act of playing video games was linked to the player's death.
  1. Their first search was a Google search using the keywords death, die, and video game which led them to numerous cases in online newspapers, blogs, and video portals. This search yielded a small collection of cases
  2. Their second scientific search via Pubmed did not yield any relevant publications (Kuperczko et al., 2022).

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  • They ended up with 24 cases up to the end of 2021 (Kuperczko et al., 2022):

  1. Only one of the reported victims of gaming-related death was female, and little is known about her gaming habits.
  2. Internet addiction among females typically involves social media rather than gaming, with IGD being seven times more common among male adolescents.
  3. Deaths appear to be linked to action-rich games, which are less popular among females, and competitiveness in games may lead males to play for extended periods without pausing.
  4. The victims were mostly adolescents or young adults, with ages ranging from 11 to 40 years.
  5. The first victims were in their twenties, an age group that was among the first to become familiar with computer games and experience IGD as an emerging problem.
  6. Over time, the age range of victims broadened as former teens and young adults aged into their thirties and the spread of computers, the internet, and games reached younger age groups.
  7. More than half of the cases occurred in Southeast Asia, where internet cafes are popular and provide a cheap alternative to owning a personal computer and paying for internet access, electricity, and games.
  8. Internet cafes also offer cheap food and drinks, as well as private rooms for sleeping or showering, allowing customers to remain inside for days without supervision.
  9. In contrast, cases from Western regions typically occurred at home due to the lower popularity of internet cafes and the expansion of home-based internet access points.
  10. The recent spread of smartphones has led to changes in internet access and gaming, with the first gaming deaths linked to smartphones also appearing.

⬛⬛⬛⬛⬛Limitations of the Study⬛⬛⬛⬛⬛⬛


  • The authors acknowledge that the search for cases may not have been complete and that there may be other cases that were not reported.
  • They also note that the quality of source data was sometimes poor and that the exact cause of death was often unconfirmed or speculative.
  • Despite these limitations, the authors believe that their findings are important and that they raise awareness of the potential risks of excessive video game playing.
  • The search for cases was limited to English-language sources, like international electronic newspapers.

And while these numbers may appear small, it is definitely something worth monitoring. One death is too many deaths especially if they could have been prevented.


 References

Kuperczko, D., Kenyeres, P., Darnai, G., Kovacs, N., & Janszky, J. (2022). Sudden gamer death: non-violent death cases linked to playing video games. BMC Psychiatry, 22(1). https://doi.org/10.1186/s12888-022-04373-5



Voyeur Eyes Only

 



Voyeurism




  • Voyeurism is believed to be the most common paraphilic disorder (Hooley, et al. 2019). Someone can be diagnosed with voyeuristic disorder if they have recurrent, intense sexually arousing fantasies, urges, or behaviors involving the observation of unsuspecting people who are undressing or of couples engaging in sexual activity (Hooley et al. 2019). Voyeurism is often accompanied by exhibitionism, and it is also associated with interest in sadomasochism and cross-dressing.

Why do some people adopt this behavior?    

  • Here are the DSM-5 criteria for a Voyeuristic Disorder:

  • 🟦Over a period of at least 6 months, recurrent and intense sexual arousal from observing an unsuspecting person who is naked, in the process of disrobing, or engaging in sexual activity, as manifested by fantasies, urges, or behaviors. 
  • 🟦The individual has acted on these sexual urges with a nonconsenting person, or the sexual urges or fantasies cause clinically significant distress or impairment in social, occupational, or other important areas of functioning.
  • 🟦The individual experiencing the arousal and/or acting on the urges is at least 18 years of age.


Voyeurism is not usually linked to other serious crimes. Most people have voyeuristic urges, but they are usually prevented by the risk of being caught and ethical concerns about privacy.


References

 Hooley, J. M., Nock, M. K., & Butcher, J. N. (2019). Abnormal Psychology (18th ed.). Pearson Education (US). https://bookshelf.vitalsource.com/books/9780135191033

When is a Paraphilia not a Paraphilia??

When a Paraphilia Becomes a Disorder




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 Paraphilic disorders are characterized by recurrent, intense sexual fantasies, urges, or behaviors that are atypical in terms of their targets, context, or participants, and that cause significant distress or impairment in the individual's life. These urges and behaviors generally involve (Hooley et al., 2019) :

  1. abnormal targets of sexual attraction such as objects or children\
  2. unusual courtship behaviors such as watching someone undress without their consent or exposing themselves to others without consent.
  3. the desire for pain and suffering of oneself or other people.

πŸŸ₯Paraphilias challenge the authors of DSM editions for two main reasons (Hooley et al, 2019):

  1. Some paraphilias are considered pathological even if the person experiencing the symptoms does not experience any distress.
  2. Some other categories of paraphilia may be compatible with psychological health and happiness if all parties are of age and willfully consent.
The DSM-5 distinguishes between paraphilias and paraphilic disorders (Hooley et al. 2019).
πŸŸ₯Paraphilias are defined as unusual sexual interests that cause no harm to either person or others.
πŸŸ₯Paraphilic disorders - are defined when paraphilias cause suffering to anyone involved.

  • Although mild forms of these conditions occur in many people's lives, a person with the disorder is distinguished by the intensity and the exclusivity with which their sexuality focuses on the acts or objects in question (Hooley, et al. 2019).  For instance, in some cases, orgasm is not attainable without these acts or objects.
  • These disorders can also be compulsive requiring someone to orgasm as often as four to ten times per day.
  • Most people with paraphilic disorders are male.

 The DSM-5 recognizes eight specific paraphilic disorders that can be classified into several different subtypes (Hooley, et al. 2019): 

  1. Voyeuristic
  2. Exhibitionistic
  3. Frotteuristic
  4. Sexual sadism
  5. Sexual Masochism
  6. fetishistic
  7. transvestic 
  8. pedophilic
There is also another specified paraphilic disorder which includes several rare disorders (Hooley et al. 2019):
  • Scatologia - obscene phone calls
  • Necrophilia - the sexual desire for corpses
  • Zoophilia - sexual interest in animals
  • Apotemnophilia - sexual excitement and desire about having a limb amputated
  • Coprophilia - sexual arousal to feces

References
Hooley, J. M., Nock, M. K., & Butcher, J. N. (2019). Abnormal Psychology (18th ed.). Pearson Education (US). https://bookshelf.vitalsource.com/books/9780135191033

“The Triple Threat: Exploring the Interplay of ADHD, Insomnia, and Internet Gaming Disorder”

Does ADHD affect the relationship between circadian typologies, insomnia, IGD

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  • Recently a study was done to evaluate the relationships between circadian typologies, insomnia, and internet gaming disorder and how ADHD affects this relationship.

Researchers took three groups of 69 young adults (Lin et al., 2023) :

  1. A group with Internet Gaming Disorder
  2. A control group - comprising age and sex-matched nongamers
  3. A group of gamers without IGD was established through diagnostic interviews.


  • The participants with IGD exhibited lower composite scale of morningness scores and thus a higher eveningness preference (Lin et al., 2023).
  • The group with IGD scored higher on the Pittsburgh insomnia rating scale.
  • The participants with IGD and ADHD exhibited lower CSM scores but higher PRIS_20 scores than the participants with IGD but without ADHD (Lin et al., 2023).

πŸŸ₯These findings indicate that participants with IGD experienced more severe insomnia and preferred to be awake more in the evening.

πŸŸ₯ADHD exacerbated the eveningness preference and insomnia of the subjects with IGD.

πŸŸ₯The study suggests that we need to pay close attention to sleep problems in people with IGD and especially in those with ADHD


πŸŸ₯Why is this study important?

  • Well gaming technology has advanced considerably in recent decades, and more people have access to the internet. And now there is a new global mental health concern which is Internet Gaming Disorder or IGD.
  • The DSM-5-TR notes that IGD must cause "significant impairment or distress" in several aspects of a person's life ( 2023).
  • Scholars have found that excessive internet gaming is associated with maladaptive gaming beliefs and can lead to psychological consequences such as depression and interpersonal impairment
  • Because inadequate or nonrestorative sleep can remarkably reduce a person’s quality of life, understanding the association between IGD and sleep is crucial. Research has indicated that IGD is related to low sleep quality, limited sleep time, and subjective insomnia. Insufficient experimental evidence is currently available regarding the sleep patterns of individuals with IGD.

πŸŸ₯Therefore understanding circadian typologies among individuals with IGD is essential



References

Lin, Y. J., Yen, J.-Y., Lin, P.-C., Liao, H.-Y., & Ko, C.-H. (2023). Circadian typologies and insomnia in individuals with internet gaming disorder comorbid with attention deficit/hyperactivity disorder. Scientific Reports, 13, 12764. https://doi.org/10.1038/s41598-023-39462-2

(2023). internet Gaming (J. ShererM.D., Ed.) [Review of internet Gaming]. American Psychiatric Association; American Psychiatric Association. Retrieved September 2, 2023, from https://www.psychiatry.org/patients-families/internet-gaming


Introspection

Introspection

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  • The founders of experimental psychology used the methods of experimental introspection which involved asking subjects to focus on their personal reflections and then relate them to outside signals.
  • Most of the subjects were male and asked to rate their experiences on a one to ten-point scale. Psychologists at the time believed that introspection could be used to study mental elements such as sensations and feelings.

🟩There were limitations of introspection

🟩Introspection was not appropriate for studying complex psychological processes.


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Mary Calkins' self-psychology

Calkins was a psychologist who understood the limitations of introspection. Her new approach to psychology focused on the self which had three founding concepts (Shiraev, 2016) :
  1. The self
  2. The object
  3. The self's relation or attitude toward that object.


Two levels of the self  (Shiraev, 2016):
  1. contents of consciousness
  2. environment in which the content unfolds.


  • Calkins's self-psychology was influenced by the work of William James, another early psychologist who was critical of introspection.
  • Introspection in psychology declined by the early 20th century
  • Calkins's self-psychology was also influenced by the work of the philosopher Josiah Royce, who argued that the self is not a fixed entity, but rather a process of becoming.
  • James proposed a theory of the self that emphasized its dynamic and ever-changing nature.

References


 Shiraev, E. (2016). Personality Theories: A Global View. SAGE Publications, Inc. (US). https://bookshelf.vitalsource.com/books/9781506300795

Suicide Prevention

 

Suicide: A Cry for Help

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Suicide is the tenth leading cause of death in the United States, and it is the second leading cause of death among young people ages 15-24. It is a serious public health issue that affects people of all ages, races, and ethnicities.

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There are many reasons why someone might consider suicide. Some people may feel hopeless or like they have no way out of their problems. Others may be struggling with mental health conditions such as depression or anxiety. Still others may have experienced trauma or abuse.

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  • Whatever the reason, suicide is never the answer. It is a permanent solution to a temporary problem. There are people who care about you and want to help. If you are thinking about suicide, please reach out for help. There are many resources available, including:
  • The National Suicide Prevention Lifeline: 1-800-273-TALK (8255)
  • The Crisis Text Line: Text HOME to 741741
  • The Trevor Project: 1-866-488-7386
  • You are not alone. There is help available. Please reach out for help if you are thinking about suicide.


  • In addition to the resources listed above, there are many other ways to get help for suicide. You can talk to a trusted friend or family member, see a therapist or counselor, or join a support group. There are also many online resources available.


  • If you are concerned about someone who may be suicidal, please talk to them about your concerns. Let them know that you care about them and that you are there for them. You can also encourage them to get help from a professional.


  • Suicide is a serious issue, but it is one that can be prevented. If you or someone you know is thinking about suicide, please reach out for help. There is hope.

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Here are some additional tips for preventing suicide:

  • Talk to your doctor or a mental health professional if you are feeling suicidal.
  • Get involved in your community and build strong relationships with friends and family.
  • Take care of your physical health by eating healthy, exercising, and getting enough sleep.
  • Learn healthy coping mechanisms for dealing with stress and difficult emotions.
  • If you are feeling overwhelmed, reach out for help from a crisis hotline or mental health professional.

It is important to remember that suicide is never the answer. There is help available, and you are not alone. If you or someone you know is thinking about suicide, please reach out for help.

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Social Media Addiction??

 


 Psychology of Social Media Addiction



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Social media has become an integral part of our lives. We use it to stay connected with friends and family, to share our thoughts and experiences, and to get the latest news and information. But for some people, social media can become addictive.
Social media addiction is a behavioral addiction that is characterized by an uncontrollable urge to use social media. People with social media addiction may spend hours each day on social media, even when they know it is interfering with their work, school, or personal relationships. They may also feel anxious or restless when they are not using social media.


  • There are a number of factors that can contribute to social media addiction. One factor is the way that social media is designed. Social media platforms are designed to be addictive. They use features such as notifications, likes, and shares to keep users engaged. They also use algorithms to show users content that they are likely to find interesting, which can lead to users spending more time on social media.

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Another factor that can contribute to social media addiction is the way that social media can be used to connect with others. Social media can provide a sense of connection and belonging, which can be especially important for people who feel isolated or lonely. However, social media can also lead to comparison and envy, which can make people feel worse about themselves.

  • The effects of social media addiction can be significant. People with social media addiction may experience problems with their work, school, or relationships. They may also experience symptoms of anxiety, depression, and low self-esteem. If you think you or someone you know may have a social media addiction, there are a number of things you can do. The first step is to acknowledge that you have a problem. Once you have acknowledged the problem, you can start to make changes. These changes may include limiting your time on social media, deleting certain apps, or setting boundaries around your social media use.

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Try these steps and see how they make you feel


  • Identify your triggers. What are the things that make you want to use social media? Once you know your triggers, you can start to avoid them.
  • Set limits. Decide how much time you want to spend on social media each day. Stick to your limits as much as possible.
  • Take breaks. Get up and move around every 20-30 minutes. This will help you to stay focused and avoid getting too absorbed in social media.
  • Find other activities. Find other activities that you enjoy and that will help you to relax and de-stress. This could include reading, spending time with friends and family, or exercising.



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